![]() ![]() If you don't account for the first day of the wet season flood it can flood the wheel river for the first 2-3 days without manually adjusting flood gates. The first weir is to adjust the flood surge at the end of the heat wave. An example of this is a power wheel directly attached to a lumber mill. You have to keep a few pumps on the high wet grid side of the feed near the carousels so they don't die from dehydration during the wet season. In Timberborn a power grid is the combination of power generation, storage, transmission, and distribution. I keep the unemployed population happy with carousels until the heatwave hits, then they go back to work. As beavers don’t have access to electricity, they must rely on rotational energy to power their industry by harnessing hydropower, wind power or just good old fashioned beaver-power. This allows it to be automatic on and off, as the heat wave hits the water level in the lower reservoir drops low enough to be employed. 3rd Oct 2021 18:12 Learning how Timberborn power works and effectively powering your colonies is vital to long term survival. I would build my pumps just under the water level in the pit so that during the wet season they can not be employed. I built this map to be as automated as possible without loosing reliable continuous power during the heat wave. You may want to setup a dam to redirect the water back at the first bend to save the water late in the game. Keep in mind the wheel river may dry up during the heat wave, even with the pump and dumps running, due to evaporation because of how long it is. The wheel river feed is split into two flow channels, one from the grid source and the other from the first ring overflow to prevent flooding in the wet season and without loosing water level during the heatwave, keeping the plains irrigated. If the grid starts to dry up on a 20 day drought in hard mode, you only have to open a flood gate to back feed the grid instead of the wheel river. This is where the dump stations are to feed the water wheel river. I built an over flow weir between the grid feed and the water wheel river to prevent flooding during the beginning of the flood season and prevent drying out during the heatwave. The water circles the map at least 3 times. It then drops down and circles the map again in a 2 way river for water wheels. Learning how Timberborn power works and effectively powering your colonies is vital to long term survival. The 6 water sources are found on the grid feeding out to the first ring where it circles the map keeping the plains irrigated during the drought. In my build I put power shafts in the channels to power the whole grid from the water wheel river. Going 3 deep allows you to put a folktails shallow water pump over the shaft anywhere on the map. All channels on the grid are 3 deep to save water from evaporation and to facilitate underground power shafts. The channels are spread out just enough to keep the land irrigated through the heatwave droughts. There are enough land bridges to allow for spreading across the map early in the game. It was originally designed to build an artificial river. Here is a trainer map for building just about anything. Fixed a bug with entrance not working on top of a vertical power shaft.Filesize: 417.94kB Views: (4538) Downloads (1106) Last Download: August 15, 2023, 06:08:31 AMĭescription: **EDIT** updated to include metal ruin mines with 4 water paddocks for aquatic farming and added land bridges to all square plots for spreading out at the start.Added Russian translation that was provided by GinFuyou.Added Japanese translation that was provided by Sukunabikona.Added the Universal Power Shaft which goes in all 6 directions based on its connections.Added German translation that was provided by juf0816.Updated to work with TimberAPI (v0.5.0).Fixed to now work with Game version v0.3.4.3.It is advised to generate more power than you need, because it can be hard to add more once all of your structures are built up and you have to remove power shafts. I will try to fix it as soon as possible. There are multiple power options within the game, and they all generate different amounts of power. In case you experience problems or have any feedback, message me in the modding channel of the the Timberborn discord or message me directly (Tobbert#1607). Recommended way to install this mod is through Thunderstore.This plugin is dependent on the magnificent TimberAPI. You will find power shafts under the Power tab. These power shafts will allow you to transfer power vertically, but also completely dynamically How to use ![]()
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